This is where Letterpress differentiates itself. Somebody described their experience with Words With Friends to me as “tedious", and that totally nails it for me as well. ![]() Rather than finding the most interesting word out of your allotment of letters, you’re stuck playing a trial-and-error game of what word will land you the most points while trying to take advantage of the bonuses on the board. I don’t like having point values assigned to each letter. I think it might be the core design of Words With Friends that rubs me the wrong way. I’ve tried to get into Word With Friends (Free), the de facto asynchronous word game, at least ten times by now, and I always end up deleting it pretty quickly. But somehow I’ve never found one that I liked. Now, I love word games, and I love asynchronous games, and I love the idea of asynchronous word games. In Letterpress‘s case that one thing is an asynchronous multiplayer word game. It’s not going to blow you away in the features department, rather it picks one thing to do and it does it extremely well. Now the first iOS game from Atebits is finally here, called Letterpress – Word Game (Free), and it does indeed display a remarkable level of design finesse, clean aesthetics, and simple to-the-point gameplay. Put all of those types of qualities towards an iOS game and, yeah, I’m totally on board. After all, Tweetie demonstrated exceptional UI design and intuitiveness, as well as a clean aesthetic. ![]() When I first heard that Loren Brichter of Atebits – creator of the groundbreaking Twitter client Tweetie (RIP) – was making an iOS game, I was extremely interested.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |